It’s a shame BodyPaint wasn’t more integrated into the sculpting workflow, though – for example, symmetry is still missing from the BodyPaint workflow but is fully supported in sculpting.īodyPaint is in dire need of an overhaul, especially with competition from Mari and the advent of Ptex texturing, and it’s a shame that it seems to have been passed over for another release. However, for many users the new sculpting tools will be more than enough for most purposes. Owners of ZBrush and others shouldn’t feel that they need to abandon their sculpting tool of choice, as things do tend to grind past one million polygons in Cinema 4D compared with the same model in a dedicated sculpting app on equivalent hardware.
To Maxon’s credit, the sculpting tools still have the Cinema 4D feel and are intuitive to pick up, with a full set of layer and masking tools. To those acquainted with ZBrush, Mudbox or similar, the workflow will be familiar, based around the new Sculpting UI layout and sculpting tag, which can be applied to any editable piece of geometry. Sculpting tools seem to be the new black for 3D apps this season, and Cinema 4D R14 comes with a new sculpting workflow in the top-end Studio version.